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AQW Classes and Skills

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AQW Classes and Skills

Post by aggripa on Sat Mar 21, 2009 12:26 am

Warrior/Warlord(mem): Auto Attack - A basic attack, taught to all adventurers.
Decisive Strike - A powerful strike dealing 150% weapon damage. (Costs 4 MP)
Imbalancing Strike - A precise blow which prevents your opponents next action. (Costs 6 MP)
Prepared Strike - You sacrifice one auto-attack so that the next will deal a powerful critical hit which cannot be avoided. (Costs 4 MP)
On Guard - Challenge your opponent, dealing 75% normal damage, and taking 50% damage from all sources for 12 seconds. (Costs 10 MP)

Healer/Acolyte(mem):Auto Attack - A basic attack, taught to all adventurers.
Healing Word - Heals Friendly Target for 400% WDPS ([4xWDPS]). (Costs 6 MP)
Heartbeat - Deals 10% of current HP to target as damage. (Costs 4 MP)
Clear Mind - Reduces friendly target's Mana cost by 50% for 6 turns. (Costs 2 MP)
Energy Flow - Reflects 20% of target's incoming damage to target's attacker for 12 seconds. (Costs 2 MP)

Mage/Sorcerer(mem): uto Attack - A basic attack, taught to all adventurers.
Fireball - Hurls flame at your opponent, dealing twice your weapons DPS on impact, and dealing the same amount again over the next 10 seconds. (Costs 6 MP)
Ice Shard - Launches a freezing shard at your enemy, dealing weapon damage and reducing their physical attack power for 10 seconds. (Costs 6 MP)
Infusion - Infuse opponent with mystic-energies causing them to restore 3 mana to their target with each attack for 10 attacks. (Costs 2 MP)
Explosion - Causes energies within opponent to become unstable and burst forth, causing 100% WDPS ([1xWDPS]) damage to opponent. Infused targets suffer increased damage, and return 4 mana. (Costs 2 MP)

Rogue/Renegarde(mem):Auto Attack - A rapid attack studied only by a reclusive few
Viper's Kiss - Instantly cause 50% weapon damage, and apply a poison dealing 350% WDPS ([2.5 x WDPS)] over 10s (costs 6 MP)
Puncture - Puncture the target's armour, increasing all damage dealt to target by 15% for 8 seconds (costs 4 MP)
Footwork - (NYI - speed reduction) Increases your chance to dodge by 50% for 8 seconds, but also increases your swing speed by 0.5 seconds (costs 8 MP)
Concealed Blade - Grants next 10 attacks a chance to deal extra damage (costs 10 MP)

Alpha Pirate(rare)/Pirate/Barber. Same as Rogue

Ninja/Assasin(mem) Shadowblade - Deals 50% weapon damage, and blinds enemy for 3 attacks. (costs 4 MP)
Crosscut - (NYI) Instantly attack twice. (costs 8 MP)
Shadowburn - Deals [1xWDPS] as fire damage, stunning any blinded enemy for 5s. (costs 8 MP)
Thin Air - (NYI) Raises dodge by 4% every time you are hit. Every time you successfully dodge, you gain 2AP. Lasts 15s. (costs 10 MP)

Pumpkin Lord(rare mem)/Beast Warrior(mem) same as warrior

Beta Berserker(rare)/Berserker(mem) Auto-Attack - A strong attack known only to disciplined fighters.
Breaker - Deals weapon DPS as damage and reduces opponents damage output by 50% for two actions. (Costs 6 MP)
Broadside - (NYI) Deals 70% of weapon damage, cannot be avoided but cannot also be crit. (Costs 4 MP)
Lunge - Deals very light damage, and cancels opponents next action. (Costs 8 MP)
Forgone Conclusion - (NYI) Increases attack speed by 50% for 5 attacks. If opponent dies within 5 turns, 2AP are gained for each attack that landed while under the effects of Forgone Conclusion. (Costs 10 MP)

Claw suit(rare mem): Jacknife Frost - A quick attack that deals weapon DPS and inflicts the target with frostbite for 4 seconds
Santa Claws - shreds the opponent's armor causing 3xDPS over 12 secs and increasing dmg to targets for that duration
Rudolf's Revenge - a powerful attack dealing 200% weapon dmg, or stunning them for 5 secs if under frostbite
Heart's Embrace - reduces your incoming dmg and outgoing dmg by 25% for 8 secs

Dragon Slayer: Auto Attack - A strong attack, known only to disciplined fighters.
Bane of The Scale - Forces a dragon to focus its attacks on you, while reducing the dragon's damage dealt with all attacks by 30%. (Lasts 10 seconds 2 mana, 16 second cooldown)
Impale - Causes 200% of weapon damage over 12 seconds with a chance of stunning the target for 3 seconds. (6 mana, 12 second cooldown)
Scorched Steel - A fiery attack dealing 150% weapon damage. (4 mana, 6 second cooldown)
Talon Twisting - While active, 30% of damage done to you by dragons will be added to your attacks. Last 8 seconds. (3 mana, 12 second cooldown)

Rustbucket/Enforcer/Protosartorium(mem) Auto Attack - A basic attack, taught to all adventurers.
Jackhammer - A rapid assault dealing 150% weapon damage, cannot be avoided but also cannot crit. (6 mp)
Plasma Bolt - Deals 3 times your DPS.(5 mp)
Pulsewave- (NYI Single Target) Emits a concentrated burst, or electrical energy dealing weapon damage to all attacking opponents you face within range. (6 mp)
Event Horizon - Completely negates all incoming damage for 12 seconds. (10 mp/2 min cooldown)

Gift Box(rare mem):Simple Strike - A simple attack with simple results

Leprechaun(rare): Auto Attack - A rapid atack only studied by a reclusive few. 75% weapon damage.
Irish Blessing- Instantly cause 30% weapon damage, and apply a poison dealing 400% WDPS over 10 seconds (6 Mana) (10 second cool down)
Needlepoint- Puncture the targets armor, increasing all damage dealt to the target by 15% for 8 seconds (4 Mana) (4 second cool down)
Ceili- Increase your chance to dodge 40% for 14 seconds, but increases any damage taken by 50% (8 Mana) (30 second cooldown)
Patrick's Secret - Grants the next 6 attacks a chance to deal extra damage. (10 Mana)

No class (rare): Simple Strike - A simple attack with simple results

Vampire(rare mem):Auto Attack - A rapid attack studied only by a reclusive few
Viper's Kiss - Instantly cause 50% weapon damage, and apply a poison dealing 350% WDPS ([2.5 x WDPS)] over 10s (costs 6 MP)
Puncture - Puncture the target's armour, increasing all damage dealt to target by 15% for 8 seconds (costs 4 MP)
Footwork - (NYI - speed reduction) Increases your chance to dodge by 50% for 8 seconds, but also increases your swing speed by 0.5 seconds (costs 8 MP)
Concealed Blade - Grants next 10 attacks a chance to deal extra damage (costs 10 MP)

Witch (mem rare): Auto Attack - A basic attack, taught to all adventurers.
Healing Word - Heals Friendly Target for 400% WDPS ([4xWDPS]). (Costs 6 MP)
Heartbeat - Deals 10% of current HP to target as damage. (Costs 4 MP)
Clear Mind - Reduces friendly target's Mana cost by 50% for 6 turns. (Costs 2 MP)
Energy Flow - Reflects 20% of target's incoming damage to target's attacker for 12 seconds. (Costs 2 MP)

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Re: AQW Classes and Skills

Post by †DarkZeroskull† on Sun Mar 22, 2009 1:24 am

Good Job on putting up the list here aggripa ^^

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Re: AQW Classes and Skills

Post by aggripa on Sun Mar 22, 2009 5:19 am

Thanks Zeroskull

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Re: AQW Classes and Skills

Post by Revokeran on Sun Mar 22, 2009 10:45 am

they really need to make rank 10 skills

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Re: AQW Classes and Skills

Post by Epic:Jayanator123 on Mon Mar 23, 2009 12:05 am

I'll try to make a topic for armors and classes or even swords!

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Re: AQW Classes and Skills

Post by aggripa on Mon Mar 23, 2009 10:39 am

No need to make a topic on classes i have already done that as you can see

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Re: AQW Classes and Skills

Post by helicopter32 on Fri May 29, 2009 3:36 pm

yeah i agree

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